IMAGE COPYRIGHT Tender Interbeing is an interactive exhibition showcasing how VR can support inclusivity, inviting younger generations to explore technology's role in shaping compassionate futures.
Particle bridges Eastern and Western ways of thinking, transforming abstract philosophy and scientific theory into an immersive spatial experience. Using aesthetics such as negative space, flow, and the balance of void and form, the work turns ancient wisdom into a participatory encounter where visitors become co-creators rather than passive viewers. It offers a meditative exploration of origins, cosmology, and cultural dialogue through contemporary technology.
cUre Garden imagines the year 2065, when urban life has intensified mental stress. It introduces an MR healing experience inspired by endangered plants. By scanning a poster, audiences enter a soothing, nature-based virtual space grounded in biophilia-the idea that humans are naturally connected to nature. cUre reframes technology as compassionate, capable of offering care and emotional relief rather than just utility.
Echoes After the Last Breath is a gaze-driven VR experience that allows young users to confront mortality through a simulated near-death journey. Players navigate memories through eye movement, making irreversible choices that mirror life's fragility. Through multiple endings, symbolic visuals, and a generated "digital relic," the work turns fear of death into reflection, empathy, and renewed meaning.
Particle bridges Eastern and Western ways of thinking, transforming abstract philosophy and scientific theory into an immersive spatial experience. Using aesthetics such as negative space, flow, and the balance of void and form, the work turns ancient wisdom into a participatory encounter where visitors become co-creators rather than passive viewers. It offers a meditative exploration of origins, cosmology, and cultural dialogue through contemporary technology.
cUre Garden imagines the year 2065, when urban life has intensified mental stress. It introduces an MR healing experience inspired by endangered plants. By scanning a poster, audiences enter a soothing, nature-based virtual space grounded in biophilia-the idea that humans are naturally connected to nature. cUre reframes technology as compassionate, capable of offering care and emotional relief rather than just utility.
Echoes After the Last Breath is a gaze-driven VR experience that allows young users to confront mortality through a simulated near-death journey. Players navigate memories through eye movement, making irreversible choices that mirror life's fragility. Through multiple endings, symbolic visuals, and a generated "digital relic," the work turns fear of death into reflection, empathy, and renewed meaning.
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